Gamedev. Stream. Now.
(I forgor to announce earlier so I'm doing the short version)

Gamedev. Stream. Now.
(I forgor to announce earlier so I'm doing the short version)
Just tried this with over 2000+ actors on iPhone and it worked still perfectly smoothly
I wonder what the limit would be
Question is not "do deaf people deserve subtitles", it's more that subtitles benefit EVERYBODY, and also some people CANNOT use (game, movie, etc) without subtitles.
So the experience is better for everyone (at worst, turn it off), and POSSIBLE for many it wasn't before.
Proud of the #gamedev community, #accessibility has been taken seriously there and not (yet) fallen to the global right wing backlash against...doing good things for people.
What’s that? A game jam specially for that Minter fella, to celebrate the new game I, Robot? Hmmm. I might just have to have a go at that!
Here's a more complete look at the animations I've been working on, for my fishing game!
Dungeons are coming along nicely. Walls are still fragile/not always generating. The flowers & cacti are meant to be processed out. Oh, doors, still the bane of my existence.
Our first game is 50% off on Itch right now! We keep more revenue from itch and it's DRM free, so if you are tempted, support us and itch!
Glider for Apple II's first beta release is available at https://www.colino.net/wordpress/glider-for-apple-ii/
I hope you'll enjoy it, and be sure to report issues if you find some!
MoLoGa Jam 2025 progress.
Starting on some visual effects for player abilities, walking and such. Feels good to get some polish going.
I also have a title for the project now. The Forgetful Apprentice. I think it gives at least a rough sense of what the game is about
Finally live! Doing more #gamedev for your viewing pleasure(?)
Tonight is the continuing saga of the KW Month Long Game Jam 2025. Starting on some visual polishing and maybe a bit more level design if things go quick enough.
#itch #gamedev #programming #devlog https://lispy-gopher-show.itch.io/lispmoo2/devlog/906389/my-programming-principles-for-game-dev-12 concerning #softwareEngineering
Listing and defending the best conjunction of #commonLisp packages and programming strategy I can muster. A part one out of two or possibly three.
TO HEAD OFF CONTROVERSY
At one point I say "lisp is the best" and then give a specific example of some python changes over the last ten years. Please consider my whole point, which is clearly and specifically about LISP's age compared to other languages.
Just earned my first ever money with gamedev!!! Oh boy, I'm so thrilled!
Does that mean I'm officially a game developer now?
I got the project skeleton working pretty fast, but don't expect that to continue. I've forgotten a lot of stuff. But I'll get up to speed eventually.
Yesterday we made a quick shitpost about a message that pops up when you turn off the Lesbian Toggle, but so many people liked it that it's real now
(in addition to being funny, it clarifies that the game is not glitching out - we're just screwing with you)
With almost 1000 new players of Gunlocked just this month, 3 years after release, I decided to post a state-of-things to update the community about Gunlocked 1 and 2. Snuck in a 6th and final boss preview for Gunlocked 2. Check it out! https://store.steampowered.com/news/app/1512480/view/516330360271799457 #gamedev #indiegame
Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.
I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.
The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.
I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.
I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().
Zalia, what are you doing? This isn't Commander Keen!
This week we released Blobun, our single-line casual puzzle game where you play as a slime bunny! So far, all the reviews have been very positive! But we've been having a tricky time getting it out there, so please take a look!