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#GameDev

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Question is not "do deaf people deserve subtitles", it's more that subtitles benefit EVERYBODY, and also some people CANNOT use (game, movie, etc) without subtitles.

So the experience is better for everyone (at worst, turn it off), and POSSIBLE for many it wasn't before.

Proud of the #gamedev community, #accessibility has been taken seriously there and not (yet) fallen to the global right wing backlash against...doing good things for people.

#itch #gamedev #programming #devlog lispy-gopher-show.itch.io/lisp concerning #softwareEngineering

Listing and defending the best conjunction of #commonLisp packages and programming strategy I can muster. A part one out of two or possibly three.

TO HEAD OFF CONTROVERSY
At one point I say "lisp is the best" and then give a specific example of some python changes over the last ten years. Please consider my whole point, which is clearly and specifically about LISP's age compared to other languages.

itch.ioMy Programming principles for game dev 1/2 - lispmoo2 by screwtape1. Intro Game dev is the best extant programming. Boring, office-job programming is in general fruitless. The fact that game dev programming is the best and most cutting edge means we must have the cr...

Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.

I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.

The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.

I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.

I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().