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#UnrealEngine5

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stux⚡<p>Progress so far</p><p><a href="https://mstdn.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mstdn.social/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a></p>
Scary Moondog! Privilege<p>Folks are starting to balk at games that use <a href="https://meow.social/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a>, citing it's "unoptimized", but don't acknowledge the industry that's pushing developers to use fast checkbox solutions because it's more affordable than a few additional months of payroll. </p><p>I've been bellyaching to my friends about deferred shading and it products where it's implementation is questionable- Alien: Rogue Incursion I'm looking at you- when I bumped into a sentiment that it's the entire game engine that's bad, and they had no interest in hearing about a greater problem brought to us by the industrialization of the hobby. </p><p>For those of you that haven't used UE5 - most claims that the engine is optimized is because of inappropriate use of deferred over forward shading alongside Epic, a business, hyping up Nanite and Lumen. They can be really helpful, but for most indie devs, you can just click a few buttons and suddenly UE5 games can run on ten year old cards so long as you continue to use traditional optimization techniques. </p><p>I just wanted to complain into the void for a moment, thank you.</p>
stux⚡<p>I'm getting a little bit better at level design yay</p><p><a href="https://mstdn.social/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a></p>
stux⚡<p>Creating a full XP / level system with a experience needed per level data table took me maybe 20 minutes :bloblaugh: This is too easy</p><p>Each level the player gets 1 extra total HP, seems enough for now</p><p>Don't mind the level design or UI, still gotta do that</p><p>Now when you complete a level, the next one unlocks etc</p><p><a href="https://mstdn.social/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a></p>
Jeremiah Fieldhaven<p>Switching between robots, and direct robot control through the UI works. Lots of tweaks and polish needed obviously, but basic level playability is starting to come together! </p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/PuzzleGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PuzzleGame</span></a></p>
Kryptidikettu :verified_paw:<p>A random catgirl offering you some ibuprofen (not sponsored). Will you take her up on her offer?</p><p>Background rendered in Unreal Engine 5</p><p><a href="https://meow.social/tags/anthro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>anthro</span></a> <a href="https://meow.social/tags/kryptidikettu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kryptidikettu</span></a> <a href="https://meow.social/tags/furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furry</span></a> <a href="https://meow.social/tags/FurryArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FurryArt</span></a> <a href="https://meow.social/tags/AnthroArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AnthroArt</span></a> <a href="https://meow.social/tags/KryptidikettuArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KryptidikettuArt</span></a> <a href="https://meow.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalArt</span></a> <a href="https://meow.social/tags/ClipStudioPaint" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ClipStudioPaint</span></a> <a href="https://meow.social/tags/digital" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digital</span></a> <a href="https://meow.social/tags/meme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>meme</span></a> <a href="https://meow.social/tags/catgirl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>catgirl</span></a> <a href="https://meow.social/tags/ibuprofen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ibuprofen</span></a> <a href="https://meow.social/tags/fox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fox</span></a> <a href="https://meow.social/tags/forest" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>forest</span></a> <a href="https://meow.social/tags/bright" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bright</span></a> <a href="https://meow.social/tags/unrealengine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine5</span></a> <a href="https://meow.social/tags/funny" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>funny</span></a></p>
Matteo Scopel<p>Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer &amp; Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: <a href="https://artstation.com/artwork/yDLynK" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">artstation.com/artwork/yDLynK</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/madewithsubstance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithsubstance</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/cgi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cgi</span></a></p>